Real-E-Racing: Where live motorsport becomes interactive.

The Real-E-Racing (RER) technology generates simulations of live races through the telematic data from each race car. RER then streams this into racing sim videogames and simulators where customers interact with the live race in real-time.

RER creates:

  • Playable motorsport. Real-world racing data powers videogames and simulations, allowing fans to take part in live and historical events.

  • A new spectator format. Interactive viewing within photo-realistic virtual environments, camera-anywhere perspectives with shared digital and advertising experiences.

  • New audiences, new revenues. Designed to help racing series and broadcasters reach new audiences without changing how live races are run.

Real-E-Racing is ready. Everything is in place - we have the racing series and motorsport partners, and our technology was successfully tested at Silverstone in May 2025.

In 2026 we begin our testing and development focused on full commercialization in 2027.